Skills
30 skills across Metal, Fusion, and Punk trees.
drummer
metal
Heavy Hands
Passive
Passive. +6% Power per rank. Power increases defense and skill damage.
Encore Slam
Triggered
Triggered. Groove Slam can echo a second wider aftershock. Higher ranks widen the finish and boost damage.
Stagebreaker Wave
Active
Active. Sends a broad semicircle shock wave forward for 1.35 seconds. Each 0.14-second tick deals 1.08 x base damage x (1.15 + 0.24 per effective rank), plus skill damage, and applies 46% slow for 0.75 seconds. Costs 28 Groove with a 6.5-second cooldown.
Thunder Fill
Passive
Passive. Allows up to 8 consecutive Encore Slams before a capped extended cooldown. Each Encore requests up to 5 soul-leech embers, with exactly 21 active embers maximum across all sources. Lifetime reaches 5 seconds at rank 20; later ranks improve damage and healing potency only.
Arena Breaker
Active
Active Ultimate. Costs 50% of Max Groove. Calls down a massive blue ice comet after a 1.2s telegraph (multi-colored stage lights). 400-radius impact deals 525+ damage and leaves a 5s icy crater that slows enemies 50% and deals 10% Max HP per second as cold DoT (2% for bosses). The 15s cooldown starts after impact.
fusion
Pocket Control
Passive
Passive. +10% Defense, +10% Max Soul, +5% raw Dodge Chance, and +8% Groove generation per effective rank. Dodge respects the shared cap; the other bonuses continue scaling.
Triplet Rush
Triggered
Triggered. A dedicated melee hit chains into up to three rapid teleporting follow-up strikes and grants a temporary barrier.
Cyclone Solo
Active
Active. Requires and consumes 3-7 Fusion combo charges. Releases a 6-14 second freezing hurricane; cooldown falls from 7 to 3 seconds as charges increase. Effective ranks continue increasing damage, radius, and slow after the charge cap.
Polyrhythm
Passive
Passive. Triplet Rush emits chain lightning with up to 6 jumps and up to 1.5 seconds of stun. Chain damage and Triplet barrier strength continue scaling with diminishing returns after the jump and stun caps.
Groove Cascade
Active
Active Ultimate. Costs 25% of Max Groove. Summons a massive purple lightning storm at target location for 7 seconds. Damages, stuns, and pulls enemies toward the center. Each lightning strike leeches 1% MaxSoul. The 10s cooldown starts after the storm ends. Damage scales with Polyrhythm rank.
punk
Fast & Loose
Passive
Passive. +5% raw Movement Speed and +3% raw Attack Speed per effective rank. Movement uses the shared soft cap and attack cadence respects its minimum interval.
Ricochet Stick
Active
Active. Throws a spinning Groove stick that ricochets between enemies. Higher ranks add bounce count, range, and damage.
Stick Storm
Triggered
Passive augment. Adds one ricochet stick per 2 effective ranks, up to 7 extras. Grants 1% Soul Steal per effective rank, capped at 25%. Effective ranks beyond the projectile cap continue increasing projectile damage.
Crowd Ignite
Passive
Passive augment. Ricochet Stick hits ignite enemies, dealing fire damage over 3+ seconds. Ignited enemies explode on death, damaging nearby foes. Higher ranks increase burn damage, duration, explosion radius, and explosion damage.
No Tomorrow
Active
Active Ultimate. Fixed at rank 1 and costs 50% of Max Groove. Summons a 12-second cyclone of piercing orbital sticks that apply Crowd Ignite and Stick Storm Soul Steal, and grants +100% movement speed. Its 17-second cooldown begins after the cyclone ends.
guitarist
metal
Heavy Gauge
Passive
Passive. Increases Power Chord and shockwave damage while reducing distance falloff.
Faultline Riff
Triggered
Power Chord launches three fanned seismic lanes with delayed forward repeats.
Downstroke Barrage
Active
Release to erupt four fire rifts at close range. Charging adds up to three farther rifts; each eruption applies Dissonance and shoves enemies aside.
Dissonant Collapse
Passive
Passive synergy. Shockwaves stack Dissonance and qualifying waves detonate it for boss-safe control and damage.
Wall of Death
Active
Ultimate. Projects an independent speaker corridor and drives five escalating compression waves through it.
fusion
Perfect Pitch
Passive
Passive. Grants raw critical chance and critical damage through the existing derived-stat caps.
Heaven's Circuit
Active
After a 0.6-second telegraph, pulls enemies toward a marked point, strikes with lightning, and applies Shock. Stored Harmony adds up to three non-recursive satellite targets.
Legato Rush
Triggered
A qualifying Pick Rake starts continuous damaging passes that arc lightning, apply Shock, grant a barrier, and increase movement speed.
Harmonic Convergence
Passive
Passive synergy. Critical hits against Shocked enemies and Legato passes generate Harmony for Heaven's Circuit.
Prismatic Cadenza
Active
Ultimate. Costs 50% of maximum Groove to create a seven-second isometric field of three lightning-linked nodes that pull enemies and call down sky strikes. Critical hits call an extra strike at most once every 0.30 seconds. Damage dealt immediately becomes a non-stacking shield that lasts until depleted. The finale strikes for all accumulated damage before the 30-second cooldown begins.
punk
Hotwired
Passive
Passive. Increases movement speed, attack speed, and Sustain recovery rate through existing caps.
Feedback Split
Triggered
The first enemy hit by Sustain Beam can fork bounded beams to nearby unique targets.
Stage Ghost
Active
Rushes through enemies and leaves an invulnerable decoy that mirrors basic attacks and non-ultimate skills toward your target.
Feedback Loop
Passive
Passive synergy. Beam hits stack Feedback; four stacks detonate to restore Sustain and Stage Ghost recharge.
Anarchy Broadcast
Active
Ultimate. Costs 50% of maximum Groove and summons three gold-flamed Stage Ghost performers for 15 seconds. They independently mirror basic attacks and non-ultimate abilities except Stage Ghost, aiming at nearby enemies or dense packs. The 30-second cooldown begins when they expire.
Legacy
6 branches unlocked at level 70 — shared endgame progression across both classes.